I've made some video games:
- MEANWHILE IN SECTOR 80 (unreleased, Steam)
- Shanty of the Stallion (2025, itch.io)
- ZOMBIE DEMO GAME (2023, itch.io)
- Depth-First Search (2023, itch.io, Ludum Dare #48)
- Whac-A-Something! (2014, itch.io, Ludum Dare #29)
- Warrior (2013, itch.io, Ludum Dare #28)
- :Fast :Food (2013, itch.io, Ludum Dare #27)
- JOHN (2013, itch.io, Ludum Dare #26)
- London Bridges (2012, itch.io, Ludum Dare #25)
- UNBOUND (2012, itch.io, Ludum Dare #24)
I've worked at a few neat places:
I'm the creator of Rojo and its related projects.
I've been working in the Rust game development ecosystem. I maintain some libraries in that space:
- yakui, a declarative UI library aiming to bridge the gap between prototype and production-quality UI
- Thunderdome, a generational arena implementation
- Crevice, a library that aids laying out data for use in shaders